Tools

Tools

Various custom tools

I like to create custom tools in the software that I work in, to speed up and automate simple tasks.

Some of the tools that I've created:

- A terrain importing tool for Unity, that takes an array of height maps as well as textures, and creates a tiled terrain at the desired size, and saves the tiles as prefabs.

- A tool for 3DSMax & Unity that will take the positional and rotational data of all selected objects in your Max scene, and save them out into a CSV file, which can then be read by the custom Unity script that will create prefabs of all of the imported models, and place them into your world at there relative positions and rotations. The intended use for this tool is to take pre-built environments from 3DSMax that contain over 400 models, and transfer it over to Unity while keeping the ability to export your models at a zeroed transform, without having to place all 400 objects manually.

- A harmless joke script that can be placed anywhere into the Unity asset folder, that will randomly change the users playmode tint every time they hit play.